Physically accurate shaders like glass, translucency and SSS
#Blender 32 bit full#
With Blender’s new rendering engine the possibilities for materials are endless.Ĭomplete Node Support for full customization Python scripting for custom tools and add-ons Permissive License for linking with external softwareīlender’s comprehensive array of modeling tools make creating, transforming and editing your models a breeze. The built-in Cycles rendering engine offers: View full changelog All featuresīlender now features a powerful new unbiased rendering engine called Cycles that offers stunning ultra-realistic rendering. įix default surface resolution U/V mis-match. Texture Paint Stencil doesn’t use assigned UV Layer. GPencil: Tint modifier “apply” removes the effect. VSE playback periodically refuses to work (Pulseaudio, OpenAL seems fine). Intel HD graphics: Changing Roughness Value to 0 causes mesh to be black. Įevee ambient occlusion is incorrect on M1 macMini. GPencil: Interpolate Sequence crash and quit. GPencil: Scripting weight_get and Vertex Groups not working at expected with several groups. Workbench doesn’t respect GP simplify options when rendering. īisect straight line gesture features dont work (“Flip” / “Snap” option). įix memory leak if an error occurred assigning id-property sequence. Text “Scale to Fit” no longer working properly since 2.93.4. GPencil: Sculpt Smooth Brush is using Affect Pressure but is not used internally.
#Blender 32 bit driver#
Grease Pencil: Adding driver in Transform doesn’t behave as expected during playback. GPencil Time Offset Modifier together with Armature Modifier or/and Lattice Modifier broken in 2.93.3.
#Blender 32 bit Pc#
Īudio causes issues with Playback when PC put to Sleep, Hibernate or when Screensaver appears.
įix error scaling thumbnails to zero dimensions. įix T88909: Win32 getTitle() UTF8 Support.
įix “Text to Object” creating invisible object. įix invalid mask use for the UV-project modifier. įix buffer size mismatch in SCRIPT_OT_python_file_run. īlender popup windows open on the wrong screen. PulseAudio breaks animation playback in new scene (no imported sound involved) LTS backport, 3.0 is fine. Image Editor not sampling color from the the currently selected pass.